Model and Water can be enabled, but all other shaders will disable the photoscenery. Disable all shaders in the Main Menu > View > Rendering Options dialog. Simply launch FlightGear with $FG_SCENERY set to your scenery directory. Place this texture next to the respective.The DDS plugin for GIMP worked fine though. It was found that 16384 x 16384 pixel textures can not be processed by nvcompress. dds via NVidia's nvcompress (part of the NVidia Tools). Tests on various machines showed that 16384 x 16384 pixel textures are possible (1 m/pixel). Most graphics cards cannot handle larger textures, so when distributing the scenery this can be considered to be the limit. Cut the orthoimagery to the bounds of the tile and save it with the name of the tile (for example 3023737.png).Ī 4096 x 4096 pixel texture gives roughly a 4 m/pixel resolution.It requires patches to be applied to the FGData and SimGear sources. This method places the photo texture on top of the normal scenery. Water reflections, random buildings/treesĭepends on accuracy of underlying terrain (shapefiles) With the current patch, the textures overlays are always loaded. Supported by stable FlightGear release (requires no patching) There are several ways of creating photoscenery for FlightGear, of which some are discussed here. When creating small areas, shadows can be removed by hand from the textures, but this is usually undoable. Shadows included in the images will conflict with shadows added by FlightGear.Since FlightGear adds haze to the scene, the textures should be "unhazed" to avoid double hazing.The prefered way of downloading these images depends on the used method Please read how to create photoscenery, before starting. USGS, provides 3 m/pixel imagery for the entire United States of America, released in the public domain (and thus GNU GPL compatible).Photoscenery can be enabled by navigating to the menubar: View, Rendering Options, and click on the Satellite Photoscenery checkbox. Orthoimagery is often hard to obtain, especially under an open license.For low level (VFR) flying, 1 m/pixel is the absolute minimum. One needs large (or many) textures for high resolution scenery.Areas blend realistically, instead of a hard cut between urban and forest, or water and land for example.Photoscenery shows the real world, it does not try to resemble it.5 Extending the photoscenery support in FlightGear.
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